
Type: B Reload: Move Action Special: Rocks deal dmg 1 size smaller with a -1 to attack Sling- Cost: - Dmg: d3 / d4 Critical: x2 Range: 50' Weight: - lbs.Type: P Special: -4 attacks in melee (designed as a ranged weapon) Javelin- Cost: 1 sp Dmg: d4 / d6 Critical: x2 Range: 30' Weight: 2 lbs.Dart- Cost: 5 bp Dmg: d3 / d4 Critical: x2 Range: 20' Weight: 1/2 lbs.Type: P Reload: Move Action Special: Requires special permit or affiliation with a military unit -2 to shoot 1-handed Crossbow, Light- Cost: 35 sp Dmg: d6 / d8 Critical: 19-20 / x2 Range: 80' Weight: 4 lbs.Type: P Reload: Full-Round Special: Requires special permit or affiliation with a military unit -4 to shoot 1-handed Crossbow, Heavy- Cost: 50 sp Dmg: d8 / d10 Critical: 19-20 / x2 Range: 120' Weight: 8 lbs.Blowgun- Cost: 2 sp Dmg: 1 / d2 Critical: x2 Range: 20' Weight: 1 lbs.Scythe*- Cost: 18 sp Dmg: d6 / 2d4 Critical: x4 Weight: 10 lbs.Spear- Cost: 2 sp Dmg: d6 / d8 Critical: x3 Range: 20' Weight: 6 lbs.Quarterstaff- Cost: - Dmg: d4/d4 / d6/d6 Critical: x2 Weight: 4 lbs.Longspear- Cost: 5 sp Dmg: d6 / d8 Critical: x3 Weight: 9 lbs.
Boarding Pike- Cost:8 sp Dmg:d6 / d8 Critical:x3 Weight:9 lbs. Type:P Special:brace, reach +2 AC vs creatures hit by spear for 1 round Boar Spear- Cost:5 sp Dmg:d6 / d8 Critical:x2 Weight:8 lbs. Type: P Special:fixed to crossbows- can't fire weapon attach/remove is a move action Bayonet- Cost:5 sp Dmg:d4 / d6 Critical:x2 Weight:1 lbs. Two-Handed Melee Weapons- +1 1/2 STR damage Shortspear- Cost: 1 sp Dmg: d4 / d6 Critical: x2 Range: 20' Weight: 3 lbs. Morningstar- Cost: 8 sp Dmg: d6 / d8 Critical: x2 Weight: 6 lbs. Mace, Heavy- Cost: 12 sp Dmg: d6 / d8 Critical: x2 Weight: 8 lbs. Club- Cost: - Dmg: d4 / d6 Critical: x2 Range: 10' Weight: 3 lbs. One-Handed Melee Weapons- +1/2 STR dmg in two hands
Wooden Stake- Cost: - Dmg: d3 / d4 Critical: x2 Range: 10' Weight: 1 lbs. Sickle- Cost: 6 sp Dmg: d4 / d6 Critical: x2 Weight: 2 lbs. Pick, Light*- Cost: 4 sp Dmg: d3 / d4 Critical: x4 Weight: 3 lbs. Mace, Light- Cost: 5 sp Dmg: d4 / d6 Critical: x2 Weight: 4 lbs. Handaxe*- Cost:6 sp Dmg:d4 / d6 Critical:x3 Weight:3 lbs. Hammer, Light*- Cost: 1 sp Dmg: d3 / d4 Critical: x2 Range: 20' Weight: 2 lbs. Gauntlet, Spiked- Cost: 5 sp Dmg: d3 / d4 Critical: x2 Weight: 1 lbs. Gaff, Hand- Cost: 10 sp Dmg: d3 / d4 Critical: x2 Weight: 1 lb Type: S Special: Disarm. Punching- Cost: 2 sp Dmg: d3 / d4 Critical: x3 Weight: 1 lbs. Dagger- Cost: 2sp Dmg: d3 / d4 Critical: 19-20/x2 Range: 10' Weight: 1 lbs. Type:B/P Special: Monks, considered armed can carry / wield items -2 precision-based tasks/skills Cestus (APG)- Cost:5 sp Dmg:d3 / d4 Critical:19-20 / x2 Weight:1 lbs. Type: B Special: hollow mace filled with holy water (5 hits) dealing +1 damage to undead on a hit refill as a standard action must be carried upright or it will leak out Battle Aspergillum (APG)- Cost:5 sp Dmg:d4 / d6 Critical: x2 Weight:4 lbs. Axe, Throwing*- Cost:8 sp Dmg: d4 / d6 Critical:x2 Range:10 ' Weight:2 lbs.
Type:B Special: allow lethal damage with an unarmed strike
Gauntlet- Cost:2 sp Dmg: d2 / d3 Critical:x2 Weight:1 lbs. Type:B Special: Monk, may hold but not wield an item in that hand DC for spellcasting: 10 + spell's level Brass Knuckles (APG)- Cost:1 sp Dmg: d2 / d3 Critical:x2 Weight:1 lbs. Unarmed Strike- Dmg: d2 / d3 Critical: x2 Type: B Special: Nonlethal Unarmed Attacks- Provoke an attack of opportunity if the target is armed (comes before your attack) or unless you are a monk or have Improved Unarmed Strike Feat Masterwork Weapons: +1 attack rolls add +300 sp to cost of a given weapon or +6 sp to cost of 1 piece of ammunition. Trade Goods always sell for theirĬost: - Dmg: - / - Critical: # / x- Range: -' Weight: - lbs. General you can sell a good for 1/2 its listed price- armor, weapons, Note: Equipment listed here is in the Silver System / 1 coin (1/3 oz) is roughly the same size/weight of 2 quarters stuck together.